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Life as a Game

Hi, I'm Jae, and I'm a RPG junkie. I love roleplaying games, and these days I'm in a target rich environment.

The latest is Adventure!, a White Wolf system. Rick Jones is running a group of us online, using Screen Monkey). It's a pulp genre game, though we're set in the modern day.

The jury is still out for me on both the system and ScreenMonkey. I like the map, but it seemed difficult to customize the interface. As for the game system -- I've always disliked White Wolf's dice system and what seemed to me to be a limited and artificial skill set. But then, I'm very into skill-based games, so it's not surprising.

Rick, though, is a good storyteller, so it should all work out in the end. Unfortunately I ended up with pretty much nothing to do all evening, which I suspect may be a flaw in my character concept. Sometimes they seem so neat when you're working them up, but then fall flat when you plug them into a group dynamic.


( 1 comment — Roll the dice )
Aug. 22nd, 2003 12:07 pm (UTC)
I think it was more that you got "heads" instead of "tails." I decided randomly which sub-group was going to go first and which sub-group got to meet the cultists. I suspect that if you had been in the group that got to open up the whoop-ass, you would have felt better about Mira.
( 1 comment — Roll the dice )

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