The big gaming event, for me, was running the finales of the Living Death campaign for CARP. I wore the t-shirt I'd bought at the beginning of the campaign to run the final chapter. It seemed only fitting.
The campaign lasted ten glorious - and terrifying - years. I played it at the premiere, and my remaining high level character, Miss Evangeline Pennyworth, expired at the official finale at Winter Fantasy (er, the DNDXperience) last winter. I was sad then, but it was somewhat lightened by the knowledge that I'd be running modules for the club for the next year. Now, alas, it is over. I ran six characters (3 deaths) to a very satisfying conclusion on Monday, and there were no dry eyes at the table as I read the final text through tear-blurred vision. The ending was right and proper, and I wouldn't have had it any other way. All campaigns should end when the story is well and truly told, the villains banished for all time and the heroes - bloody and weary, but not beaten - victorious in the end.
|Countess Ivanova||Buddy Burgess, Watchmaker||Alphonse Rene Sabine|
The French Waiter
|Miss Evangeline Pennyworth|
|Died: Roman Holiday, Death of Kings||Died: Tomb of Jade||Died: Summer of Evil, Night in Shanghai||Died: Defiance|
Adieu, Living Death. I shall miss you and all the pleasure you've brought me over the years.