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Yep. That went well...

I ran my first session of the Serenity RPG today, for CARP.  All in all, I think it went very well.  The scenario, "Some People Juggle Geese", was only a few notes on a couple of scraps of paper, and I ended up using the crew from the movie (as statted out in the RPG), but it went really well.

I won't offer details, since I plan to run this at Origins (and possibly GenCon), but I haven't laughed so long or so well in quite a while.  Other than Inara, who was, in my opinion, somewhat neglected, all of the characters had their moments to shine.  I've figured out what I need to do differently next time to punch up the pacing a little, but all in all it ran very much like an episode of Firefly.

Best of all, I got this from one of the players in email tonight: I know he had a lot of fun watching the play, as we both agreed, it was like watching an episode of Firefly.

These are the moments that I, as a GM and storyteller, live for.

Keep Flyin'!



( 2 comments — Roll the dice )
Mar. 20th, 2006 03:02 pm (UTC)
Oooh. You've got to send me that scenario. I finally got my copy of Serenity and I could use a good idea for a demo adventure.
Mar. 21st, 2006 02:08 am (UTC)
I can send you my tiny outline, or you can wait till I finish fleshing it out over the next month or so. I've set up a scenario structure that seems to do a good job of simulating the structure of the shows. I think that helped it feel like the show. Then, since I was working with the Big Damn Crew, I was able to tailor planned encounters to push their plot buttons.

It didn't hurt that most of the players were excellent.

Best line (though it's a tough call): "Zoe, I need you watchin' my back, and you can't do that if you're layin' on yours."
( 2 comments — Roll the dice )

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