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Fan mail

There's nothing so sweet as fan mail from your players. I got this from Phil, one of the players in my weekly Chill game, after the big finale to a current story line, involving an NPC they all like who was infected with lycanthropy.

Also, just wanted to say again how absolutely great the game was Wednesday night. The imagery you put in my head was just great and the sound effects were cool as all get out. You really did have me thinking we were looking at a possible TPK or at least running for our lives. I was trying to figure out if CHILL had rules for chase sequences. (i.e.- Can a werewolf/ghul run fast enough to catch a V-8 Chevy pickup at full highway speeds? ) Got interrupted about halfway through relating the story to the Friday night crew and the GM was literally leaning across the table asking "what happened next?" when the interruption stopped. The imagery of the ghul melting off his own skeleton even as he attacked got lots of comments.

Again, way to go Ms. Chill Mistress. It's not easy to inspire people to acts of heroism (Tony sacrificing himself) and desperation (Justin one second away from shooting Aiden-wolf when he got loose) in the same game session within minutes of each other.

I love these guys. We make role playing magic together.


( 11 comments — Roll the dice )
Dec. 27th, 2005 06:27 pm (UTC)
So happy this went so well, love. One of these days I'll have to sit in on one of your games.
Dec. 27th, 2005 06:53 pm (UTC)
You are my bestest collaborator, my co-evil-genius. I would adore being able to get even... er... run a game for you. That would justify a trip to Boston, even!

It wouldn't have been nearly so amazing if you hadn't given me that wonderful idea for Afghan terrorist werewolves. Bwahahahaha!
Dec. 28th, 2005 02:20 am (UTC)
Congratulations! That's a very impressive email to get.
Dec. 28th, 2005 06:54 am (UTC)
hey are an amazing group - and the don't even realize they are doing most of the story creation via the choices they make and the ideas they give me. It didn't hurt that I was really on my game, and have been for a while now. The sound effect was one of wolves howling, and I was able to overlay the creepy music with it.

One of the concepts I've embraced from the Forge Indie Gaming folks is that of giving the players greater ownership of the story. I don't know if they even realize how much of the world they're creating.

It's really nice to eagerly anticipate running my game each week.
Dec. 28th, 2005 02:35 am (UTC)
hey jae! would it be okay if i created a lj feed for your regular blog? i just find it easier to read blogs, etc. via lj these days. if you don't, let me know and i'll set it up!
Dec. 28th, 2005 03:13 am (UTC)
Sure! View From the Tower has an RSS feed, so just tell me how to set up an LJ feed. Or you can. Wow! That's, like, 5 people reading my blog! (grin)

Deadly Detroit also has its own RSS feed, if that was the one you meant.
Dec. 28th, 2005 05:27 am (UTC)
all set! view from the tower is now syndicated at livejournal at countess_blog. hope the name is okay (countess was taken, though viewfromatower was not). it hasn't updated yet so there are no articles showing up on the feed here yet...but they'll come in time.

setting this up is pretty simple -- just go to http://livejournal.com/syn and use the form at the bottom. you can set one up for deadly detroit if you want or i'd be happy to do it for you (and name it somewhat more correctly! ;) ).
Dec. 28th, 2005 05:29 am (UTC)
oh, one other thing: the rss feed address in view from the tower's
Dec. 28th, 2005 06:48 am (UTC)
What? What? Don't leave me hanging!

I followed your suggestion and set up Deadly_Detroit as well. Thanks!
Dec. 28th, 2005 01:21 pm (UTC)
I did something wrong, though, 'cause it's not picking up the feed. Don't know why... (Deadly_Detroit that is)
Dec. 28th, 2005 08:23 pm (UTC)
if you view the source of any page from "view from a tower", you'll find this bit of html in the
( 11 comments — Roll the dice )

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