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Interview Questions - Gaming Related

It took me the better part of a week to get my answers together, but I'm finally responding to

eynowd 's kind response to my request to join in the Interview Meme. 

Answers

 

1) You've been pretty heavily involved in the RPGA for a long time? What's kept you there, and do you plan to stay involved?

Primarily, it's the people. I'm also a compulsive volunteer, and if I see a situation that needs my help, I'm hard pressed to turn away. In the Dark Times (when TSR fired everyone but Robert Wiese and there was nothing coming out) I ran a mailing list (started by Don Weatherbee) to get news to the membership. This led to other involvement, such as editing Star Wars scenarios, which in turn led to me becoming director of the Living Force campaign. In between there, I ran a *lot* of cons and gamedays and generally promoted RPGA play in Michigan and Ohio.

New management has turned the RPGA organization into something I really don't have any interest in, but many of the people I've come to enjoy and care for are still involved, and so I will still be involved. I'm writing for the Living Death campaign and plan to return to my convention/game day organizing, but will not be GMing for WotC at the Big Three (Gencon, Winter Fantasy, Origins).   I've done more than enough for RPGA in this lifetime, and I'm going to try attending these conventions as a player.  It will be a novel experience for me to go to a major convention and just play.

I will be playing -- always playing. I've stuck with RPGA for so long because overall the play experience has been better. Too many times I've had GM's no-show, or be awful, or have terrible people at the table, and my experience has been that it's slightly less likely to happen with RPGA.

2) Given your experience writing stuff for the RPGA, have you ever felt the desire to move up to writing freelance material?

Absolutely! I would, for example, love to write for the third edition of Chill, or anything else horror-based. It is, as the song says, nice work if you can get it. And if you get it, won't you tell me how?

3) What's been your favourite gaming experience to date?

In general terms, any time I can lose track of me and become completely absorbed in a game. I love it when we're in the groove, functioning like a well designed machine; when the characters take on life of their own and I'm not so much playing a character as channeling it.

One of my all time favorites was DocTOC's online/chat based Chill game. It had its bumpy spots, and came to a bad end due to player conflict, but for the life of the game we had an incredible run. DocTOC has transcripts here for the first one (The Prometheus Effect) and I'll have my transcripts back up on my own site sometime this month. The characters, story and storytelling were simply stunning.  I still miss poor Francis Walters, Ph.D (aka Fainty Man), who managed to stumble his way into heroic acts on a regular basis.

4) What's something that you've done in the past that you rarely speak about?

Singing. I used to sing all of the time, but I'm pretty flexible as to style and pitch, and it drove my ex crazy, so I stopped. Even though we broke up 10 years ago, I never started again. I don't have a terrible voice, but it's not wonderful either.  For a while, in college, I desperately wanted to become a torch singer, but I just didn't have the pipes for it.  Maybe in my next life.

5) If you were stranded on a desert island with only five books, what would they be?

SAS Wilderness Survival Guide (because survival is good, and I lack the slightest clue); Complete Works of William Shakespeare (because even after a lifetime of studying the Bard of Avon, I am still entertained); Dracula (one of the few books I've read over and over); the Concise Columbia Encyclopedia (because I wouldn't have the Internet, and I need someplace to look stuff up); and a blank book with lots of pages (because then I can write my own!)

THE RULES:

1 - Leave a comment, saying you want to be interviewed.
2 - I will respond; I'll ask you five questions.
3 - You'll update your journal with my five questions, and your five answers.
4 - You'll include this explanation.
5 - You'll ask other people five questions when they want to be interviewed.

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Comments

( 1 comment — Roll the dice )
eynowd
Feb. 15th, 2004 09:24 pm (UTC)
It is, as the song says, nice work if you can get it. And if you get it, won't you tell me how?

Well, I get it; developers keep asking me if I'd like to write more.

Basically, like nearly everything else in this world, it's a case of being not what you know, but who you know. And being prepared to get enough runs on the board to get noticed.

I've found that it also helps to ask people who are in a position to know such things if there is any writing available. After all, by me asking artbroken to ask bruceb if he had anything going did I end up working on the GW PHB. By asking Bruce to ask Geoff Grabowski (the Exalted line developer) the same question, I ended up getting an Exalted gig.

Then, because I did good enough work for both guys did further work come my way from them :)
( 1 comment — Roll the dice )

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